![]() ![]() Assuming a skilled, experienced, valued mocap artist makes about $4000/month in Europe, then this process costs about $7.200 for a 180 animations set like Sword Animset Pro. This can take take up to a month per 100 animations. ![]() Then, the animations need to be processed further – posed, timed, guns need to be snapped to hands, feet can’t cross the floor etc. They need to be cleaned up, cut to clips and retargeted to a game character. The better the actor, the more he charges, so for example a stuntman would ask for $1000 + taxes.Ĭ) Now you have raw, uncut mocaps, presented as c3d points. This investment has to keep returning, so small studios usually charge about $2000 just for renting even the smallest mocap hardware for one day.ī) To make a motion capture session, besides electricity bills and rent, you have to pay for at least one mocap technician for full day and a mocap actor for full day. It can go up to literally tens of millions of dollars for a full blown Hollywood-rate mocap. Even for the smallest mocap studio, it’s minimum $30.000, plus room rent $1000/month. ![]() I will try to explain why mocap is so expensive.Ī) To make mocap, a studio invested in cameras, a 100m+ open space room and software licenses (Blade, Motionbuilder). ![]() That information is usually hidden behind “Call now for a quote!” text in all mocap studios’ homepages. A custom mocap animation session, that is processed and made game ready for a TPP controller would cost about $10.000 - $12.000. ![]()
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